A Brief Chronology of Skarppsey


The Making
Orn the Traveler fashions the world from the body of his dead mount and seeds it with life before leaving into the Darkness

The Age of Beasts
The Lands are home to all the creatures of the ground, sea, and sky

The Age of Legends
The first Gods arrive from Elsewhere and walk the Lands, changing them to suit their whims

The Rise of the Old Slann
The race once known as Slann (now Old Slann) come into wisdom. They are the first to know the Gods and learn the ways of magick.

The First Age of Wonder
The Old Slann build great empires using untold magicks

The Sleeping
The Slann, for reasons unknown, allow themselves to be forgotten by the world. Before abandoning their cities they teach the ways of knowledge and magick to the progenitors of the Ljos and Dokk Alfar races

The Rise of the Duierr
The Alfar spread from their forests and waken into their powers

The Time of Gardens
The Alfar bring a love of nature and encourage the Lands to bloom with life

The Uplifting of Dwarves
The Gods see fit to grant wisdom to the Svartalfar, who call themselves the Garduul

The Uplifting of Men
The Gods grant wisdom to the naked barbarian Sciplings of the Plains

The Rise of the Sorcerers
Men, learning quickly the arts of magick, gain fearsome power

The Great Division
The Alfar, in conflict over the race of Men, become Lljosalfar and Dokkalfar

The Second Sleeping
The Lljosalfar, tired of the world and its problems, retreat to dreamless sleep in their forests

The Second Age of Wonder
Sorcerers create awesome feats of magick and wondrous artifacts

The Second Making
Sorcerers craft new races with their mighty magicks

The Retreat of the Dwarves
The Garduul flee from the evils the human Sorcerers begin to perform and into doing so become The Dwellers under the Mountains

The Challenge of Heaven, the Fall, and the Sundering
The Human Sorcerers challenge the rule of the Gods and are cast down for their affrontery. Skarppsey is split apart by the Fall and the wrath of the Gods, much of the lands are wracked by change, and much of the world's magick is lost

The Age of Darkness
The Gods are divided against whether Man and the other races should be destroyed and begin a great battle, leaving the mortal races to suffer

The Rise of the Lesser Races
The races made by the Sorcerers take the opportunity of the turmoil of the Age of Darkness and begin to carve out their own domains

The Time of Four Tribes
The Humans survivors of the four new Lands of Almorath bind together into the Four Tribes, naming themselves collectively the Oen-Del (meaning Peaceful-Dwellers to atone for their ancient sins) and begin the slow crawl out of barbarism to rebuild their nations.

The Age of Kings Nearly all the races of Almorath have begun to band together to carve out domains of power in each of the Lands. The first true efforts of mapping the new face of Almorath has begun and Magick is once more becoming something accepted and no longer feared or hated. And trade is the great cord that has started to bind these new nations into an uneasy peace. But no one knows what tomorrow may bring.