Skills

Skills are the various activities that a character can perform at a level of competence (one hopes). To understand how to start a character off with skills, see Character Creation. To understand how to learn skills at a later time, see Character Development. Skills that a character does not know, but wishes to attempt, generally default to 1/2 the Attribute the skill is based on (rounded down). Note that a skill may never default to lower than 2, because a one or two always succeeds on a twenty-sided die for a Skill Test. In some cases, a skill may also default to another skill which is related (see Skill List below). In a few cases, a skill may not be attempted unless it is known (i.e. No Default, see Skill List below). Other than that, skills are "Tested" against in the normal manner (see Game "Tests" Section). To see common skills that are available for most characters, see the Skill List below. Most skills are obvious as to their nature and definition. To learn more about a skill, click on the skill name for the skill description.

Skill List


For those wishing to just peruse the available skills and aren't concerned with any extra data, here is an alphabetical list of General Skills and Combat Skills (the only information included is the Attribute that each skill is based on).

For the Tables Below, please note that Attributes that the skills are based on are abbreviated for convenience to the first three letters of the word. Therefore: Str=Strength; Vit=Vitality; Pro=Prowess; Wis=Wisdom; Ale=Alertness; Man=Manipulation. Also note, that some skills may default to other skills at a lesser value. This indicates that there is a relationship between the two, and that knowledge of the default skill can support a character in the lack of knowledge of the real skill, at a lower degree of competency. The lower degree ranges between about -2 to about -6, but the GM is free to make that determination. As a general rule, I use the simple formula of the default skill -3 for most cases (in cases where I feel strongly, I have listed a value in the tables). Because of this I will list only the skills that I consider to be reasonable defaults. Once again, the GM is free to disallow them or include any extras that he sees fit in the situation. Also note that lacking this, skills default to 1/2 of the Attribute they are based on. This is only not true in cases where there is no possibility that the character can "get by" without the actual skill (i.e. Arcane Languages - no one is going to have any ability with Elder Slaan unless they have studied it). If this is the case, the skill is listed as having No Default. The None listing simply indicates that there are no related skills to default to, and that the only default is to 1/2 the Attribute.

Two final notes. First, where a skill seemed to fit into many of the below categories, I choose one and recorded it only once for the sake of shortness of the list. If you're looking for a skill and can't find it, think what other category might include it or try the general list (see above). Lastly, two of the skills listed below are not based on Attributes, but instead on Statistics. Swimming and Meditation are based on Move and Will, respectively, but the way they are handled is identical to normal skills.


Animal Skills | Artistic/Entertainer Skills | Athletic Skills |
Combat/Weapon Skills | Craft Skills | Knowledge Skills |
Language skills | Magickal Skills | Medical Skills | Outdoor Skills | Professional Skills | Scientific Skills | Social Skills | Thief/Spy Skills



Animal Skills

Skill Attribute Default Skills
Animal Handling Man None
Falconry Man None
Riding (Any Type) Pro Animal Handling
Trick Riding Pro Acrobatics; Riding
Veterinary Wis Any Medical Skill; Animal Handling

Artistic/Entertainer Skills

Skill Attribute Default Skills
Acting Man Bard; Performance
Artist Pro None
Bard Man Performance
Calligraphy Pro Artist
Dancing Pro None
Juggle Pro No Default
Musical Instrument Pro Any similar instrument
Performance Man Acting; Bard
Poetry Wis Language
Sculpting Pro None
Singing Vit Bard
Ventriloquism Man No Default
Writing Wis Language

Athletic Skills

Skill Attribute Default Skills
Acrobatics Pro None
Breath Control Vit None
Consume Alcohol Vit None
Skiing Pro None
Swimming Move None

Combat/Weapon Skills

Skill Attribute Default Skills
Axe/Mace Pro None
Axe Throwing Ale Any Thrown Weapon; Throwing
Ballista Ale None
Blackjack Pro None
Black Powder Weapons Ale No Default
Blowpipe Ale None
Bolas Ale No Default
Bow Ale None
Blindfighting Ale Ale -6; Any Combat Skill -6
Brawling Pro Wrestling
Broadsword Pro Shortsword
Catapult Ale None
Crossbow Ale None
Fast-Draw Pro None
Fencing Pro None
Flail Pro None
Gunner:Cannon Ale Black Powder Weapons
Knife/Dagger Pro Shortsword
Knife Throwing Ale Any Thrown Weapon; Throwing
Lance Pro Spear
Lasso Ale No Default
Net Pro None
Polearms Pro None
Shield Pro None
Shortsword Pro Broadsword
Sling Ale None
Spear Pro Staff
Spear Throwing Ale None
Speed-Load Crossbow Pro None
Staff Pro Spear
Throwing Stick Ale Any Thrown Weapon; Throwing
Throwing Ale Any Thrown Weapon
Two-Handed Axe/Mace Pro Axe/Mace
Two-Handed Sword Pro Broadsword
Whip Pro None
Wrestling Pro Brawling

Craft Skills

Skill Attribute Default Skills
Armory Wis Any Weapon Skill -6; Blacksmith
Blacksmith Wis Jeweler
Carpentry Wis None
Cooking Wis None
Cobbling Wis Leatherworking
Fletching Wis Bow -6; Crossbow -6
Jeweler Wis Blacksmith
Leatherworking Wis None
Pottery Pro None
Stoneworking Wis None
Woodworking Pro Carpentry

Knowledge Skills

Skill Attribute Default Skills
Arctic Lore Wis Survival
Area Knowledge (Any) Wis None
Artifact Lore Wis Ancient History; History
Beast Lore Wis Survival
Demon Lore Wis Theology; Spirit Lore
Desert Lore Wis Survival
Faerie Lore Wis None
Herb Lore Wis Plant Lore
Jungle Lore Wis Survival
Mountain/Hill Lore Wis Survival
Plains Lore Wis Survival
Plant Lore Wis Herb Lore
River Lore Wis Pilot: Boat
Rune Lore Wis Arcane Languages
Sea Lore Wis Seamanship; Pilot: Ship
Spirit Lore Wis Theology; Demon Lore
Swamp Lore Wis Survival
Undead Lore Wis Theology; Spirit Lore; Demon Lore
Wood Lore Wis Survival

Language Skills

Skill Attribute Default Skills
Arcane Languages Wis No Default
Language (Any) Wis No Default
Secret Language (Any) Wis No Default
Secret Signs (Any) Wis No Default
Sign Language (Any) Wis No Default
Trade Tongue Wis Any Major Language

Magickal Skills

Skill Attribute Default Skills
Alchemy Wis No Default
Body Sense Ale Acrobatics
Divining Ale None
Dowsing Ale None
Flight Pro None
Meditation Will None
Spell Craft Wis None
Spell Throwing Ale Throwing
Thaumaturgy Wis No default

Medical Skills

Skill Attribute Default Skills
Diagnosis Wis Any Medical Skill
First Aid Wis Physician, Surgery, Vet
Physician Wis First Aid, Surgery, Vet
Surgery (Sawbones) Wis First Aid, Physician, Vet

Outdoor Skills

Skill Attribute Default Skills
Climbing Pro None
Fishing Wis Survival
Navigation Wis Astronomy; Seamanship
Orienteering Ale None
Survival Wis None
Tracking Ale Survival

Professional Skills

Skill Attribute Default Skills
Accounting Wis Merchant; Mathematics
Brewing/Distilling Wis Chemistry
Cartography Wis None
Drive Cart/Wagon Pro Animal Handling; Packing; Riding
Evaluate Wis Merchant
Heraldry Wis Savoir-Faire
Law Wis No Default
Merchant/Bargain Man Persuasion
Packing Wis Animal Handling; Drive Cart; Riding
Pilot Boat Wis Pilot Ship
Pilot Ship Wis Pilot Boat; Seamanship
Prospecting/Mining Wis Geology
Rope Use Wis Seamanship
Seamanship Wis Pilot (Ship)
Shipbuilding Wis Carpentry
Tailor Wis None

Scientific Skills

Skill Attribute Default Skills
Agriculture Wis Plant Lore
Ancient History Wis History
Architecture Wis None
Astronomy Wis None
Chemistry Wis None
Economics Wis None
Engineer Wis No Default
Geology Wis Prospecting
History Wis Ancient History
Literature Wis None
Mathematics Wis None
Metallurgy Wis Blacksmith; Jeweler; Armory; Chemistry
Meteorology Ale None
Philosophy Wis None
Physics Wis None
Research Wis Writing
Theology Wis None

Social Skills

Skill Attribute Default Skills
Administration Wis Merchant
Begging Man Acting; Persuasion
Bribery Man Politics
Carousing Man None
Debate Wis Bard
Diplomacy Man Persuasion
Etiquette Wis Savoir-Faire
Fast-Talk Man Acting
Gambling Wis Mathematics
Games Wis Gambling
Hypnotism Man Persuasion
Intimidation Man Acting
Leadership Man None
Persuasion Man Diplomacy
Politics Man Diplomacy
Savior-Faire Man None
Sex Appeal Vit None
Strategy Wis Tactics
Subterfuge Man Acting; Persuasion; Fast-Talk
Tactics Wis Strategy
Teaching Wis None

Thief/Spy Skills

Skill Attribute Default Skills
Concealment: Rural Wis Survival; Concealment: Urban
Concealment: Urban Wis Streetwise; Concealment: Rural
Demolition (Black Powder) Wis Engineer
Detect Lies Man None
Disguise Ale None
Escape Artist Pro None
Forgery Wis Artist
Holdout Pro Sleight of Hand
Interrogation Man Intimidation
Lip Reading Ale None
Lockpicking Wis None
Pick Pocket Pro Sleight of Hand
Poisons Wis Chemistry; Physician; Herb Lore; Plant Lore
Scrounging Ale Streetwise
Shadowing Wis Stealth (Any)
Sleight of Hand Pro No Default
Stealth: Rural Pro Stealth: Urban
Stealth: Urban Pro Stealth: Rural
Streetwise Man None
Traps Wis Lockpicking