Note that I will continue to update this section as time permits. If you are interested in information that I haven't posted yet, please feel free to e-mail me and get me moving. Otherwise, I will update it at my leisure.



Weapons List

Obviously weapon choice has to be tailored to a specific setting to be truly useful (i.e. it makes no sense for a Bronze Age Celt to be swinging an Iron Age sword). But because the nature of The Stair is somewhat abstract in determining damage there isn't a crucial need to have individual damage listed for each weapon. Instead (and I make no excuse to the contrary), weapons are classified by my own impression of their capacity to cause serious injury and tissue trauma. If you have a different idea of how much damage a weapon should do or you think that additional weapon types are needed, the GM can arbitrate that decision and determine the actual Damage Step. Note that the table provided below is simple for the purposes of example and should be used to guide your decisions, not limit your options.

Weapon Type  Damage Step  Examples  Notes 
Small Melee 1 Dagger
Gauntlet
 
None
Medium Melee 2 Short Sword
Hand Axe
Small Mace
Requires Physique 2 to wield
Large Melee 3 Long Sword
Battle Axe
Spear
Requires Physique 3 to wield
Very Large Melee 4 Greatsword
Halberd
Warhammer
Requires Physique 4 to wield
Small Thrown 1 Throwing Knife Max effective range in feet
= 10 + (5 x Physique)
Medium Thrown 2 Throwing Axe
Throwing Hammer
Max effective range in feet
= 5 + (5 x Physique)
Sling 2 Sling
Staff Sling
Max effective range in feet
= 50 + (5 x Physique)
Small Bow 3 Short Bow
Hunting Bow
Max effective range = 100 feet
Large Bow 4 Long Bow
Compound Bow
Max effective range = 200 feet
Light Crossbow 5   Requires 1 full round to reload
Do not add wielder's Physique to weapon's damage
Max effective range = 200 feet
Heavy Crossbow 6   Requires 2 full rounds to reload
Do not add wielder's Physique to weapon's damage
Max effective range = 300 feet

Note that despite the fact that a dagger is listed as doing less damage than an axe, this doesn't mean that I believe that it always takes longer to kill someone with a knife than with a hatchet. Obviously even the smallest knife (or even barehanded punch) is sufficient to kill someone with one blow, if it is well-aimed and forceful enough. But this aspect is taken into account by the Critical Success rule (see Rules section) when applied to damage.






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