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Weapons List
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| Weapon Type | Damage Step | Examples | Notes |
| Small Melee | 1 | Dagger Gauntlet |
None |
| Medium Melee | 2 | Short Sword Hand Axe Small Mace |
Requires Physique 2 to wield |
| Large Melee | 3 | Long Sword Battle Axe Spear |
Requires Physique 3 to wield |
| Very Large Melee | 4 | Greatsword Halberd Warhammer |
Requires Physique 4 to wield |
| Small Thrown | 1 | Throwing Knife | Max effective range in feet = 10 + (5 x Physique) |
| Medium Thrown | 2 | Throwing Axe Throwing Hammer |
Max effective range in feet = 5 + (5 x Physique) |
| Sling | 2 | Sling Staff Sling |
Max effective range in feet = 50 + (5 x Physique) |
| Small Bow | 3 | Short Bow Hunting Bow |
Max effective range = 100 feet |
| Large Bow | 4 | Long Bow Compound Bow |
Max effective range = 200 feet |
| Light Crossbow | 5 | Requires 1 full round to reload Do not add wielder's Physique to weapon's damage Max effective range = 200 feet |
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| Heavy Crossbow | 6 | Requires 2 full rounds to reload Do not add wielder's Physique to weapon's damage Max effective range = 300 feet |
Note that despite the fact that a dagger is listed as doing less damage than an axe,
this doesn't mean that I believe that it always takes longer to kill someone with a
knife than with a hatchet. Obviously even the smallest knife (or even barehanded
punch) is sufficient to kill someone with one blow, if it is well-aimed and forceful
enough. But this aspect is taken into account by the Critical Success rule (see
Rules section) when applied to damage.